I am working on a mod for the game that creates realistic stats for players. From the game documentation it says this :
set to 35 if the player is normally skilled for this skill
- set above 35 if the player is relatively more skilled in this skill than in his other skills, to 40 if only a bit, to 50 if a lot, to 60 if very much
- set below 35 if the player is relatively less skilled in this skill than in his other skills, to 30 if only a bit, to 20 if a lot, to 10 if very much
So every stat must either be 10, 20, 30, 35, 40, 50 and 60? No in between numbers like 12, 24, 31, 36, 42, 55 etc.
The correct way is to only apply those 7 numbers to every skill of the player? Except for the mental stats and topspin I guess.

